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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RealType UE::Geometry::VectorUtil::Area
(
const TVector< RealType >& V0, |
VectorUtil.h | ||
RealType UE::Geometry::VectorUtil::Area
(
const TVector2< RealType >& V0, |
VectorUtil.h |
UE::Geometry::VectorUtil::Area(const TVector< RealType > &, const TVector< RealType > &, const TVector< RealType > &)
| Name | UE::Geometry::VectorUtil::Area |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VectorUtil.h |
| Include Path | #include "VectorUtil.h" |
namespace UE
{
namespace Geometry
{
namespace VectorUtil
{
template<typename RealType>
RealType UE::Geometry::VectorUtil::Area
(
const TVector < RealType > & V0,
const TVector < RealType > & V1,
const TVector < RealType > & V2
)
}
}
}
area of 3D triangle V0,V1,V2
UE::Geometry::VectorUtil::Area(const TVector2< RealType > &, const TVector2< RealType > &, const TVector2< RealType > &)
| Name | UE::Geometry::VectorUtil::Area |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VectorUtil.h |
| Include Path | #include "VectorUtil.h" |
namespace UE
{
namespace Geometry
{
namespace VectorUtil
{
template<typename RealType>
RealType UE::Geometry::VectorUtil::Area
(
const TVector2 < RealType > & V0,
const TVector2 < RealType > & V1,
const TVector2 < RealType > & V2
)
}
}
}
area of 2D triangle V0,V1,V2