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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
double UE::Geometry::PointTriangleDistance
(
const FVector3d& x0, |
These are utility functions shared by the various SDF calculation implementations (CachingMeshSDF, SweepignMeshSDF, SparseNarrowBandMeshSDF) | Implicit/SDFCalculationUtils.h | |
float UE::Geometry::PointTriangleDistance
(
const FVector3f& x0, |
Implicit/SDFCalculationUtils.h |
UE::Geometry::PointTriangleDistance(const FVector3d &, const FVector3d &, const FVector3d &, const FVector3d &)
Description
These are utility functions shared by the various SDF calculation implementations (CachingMeshSDF, SweepignMeshSDF, SparseNarrowBandMeshSDF)
| Name | UE::Geometry::PointTriangleDistance |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Implicit/SDFCalculationUtils.h |
| Include Path | #include "Implicit/SDFCalculationUtils.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Implicit/SDFCalculationUtils.cpp |
namespace UE
{
namespace Geometry
{
double UE::Geometry::PointTriangleDistance
(
const FVector3d & x0,
const FVector3d & x1,
const FVector3d & x2,
const FVector3d & x3
)
}
}
UE::Geometry::PointTriangleDistance(const FVector3f &, const FVector3f &, const FVector3f &, const FVector3f &)
| Name | UE::Geometry::PointTriangleDistance |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Implicit/SDFCalculationUtils.h |
| Include Path | #include "Implicit/SDFCalculationUtils.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Implicit/SDFCalculationUtils.cpp |
namespace UE
{
namespace Geometry
{
float UE::Geometry::PointTriangleDistance
(
const FVector3f & x0,
const FVector3f & x1,
const FVector3f & x2,
const FVector3f & x3
)
}
}