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Description
Embed a 2D path into a mesh by projection, starting the walk from a given triangle. Optionally select the triangles inside the path.
| Name | UE::Geometry::EmbedProjectedPath |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Operations/EmbedSurfacePath.h |
| Include Path | #include "Operations/EmbedSurfacePath.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Operations/EmbedSurfacePath.cpp |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::EmbedProjectedPath
(
FDynamicMesh3 * Mesh,
int StartTriID,
FFrame3d Frame,
const TArray < FVector2d > & Path2D,
TArray < int > & OutPathVertices,
TArray < int > & OutVertexCorrespondence,
bool bClosePath,
FMeshFaceSelection * EnclosedFaces,
double PtSnapVertexOrEdgeThresholdSq
)
}
}