Navigation
API > API/Runtime > API/Runtime/GeometryCore
Description
Embed multiple 2D paths into a mesh by projection, starting the walks from the given triangles. Optionally select the triangles inside the paths.
| Name | UE::Geometry::EmbedProjectedPaths |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Operations/EmbedSurfacePath.h |
| Include Path | #include "Operations/EmbedSurfacePath.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Operations/EmbedSurfacePath.cpp |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::EmbedProjectedPaths
(
FDynamicMesh3 * Mesh,
const TArrayView < const int > StartTriIDs,
FFrame3d Frame,
const TArrayView < const TArray < FVector2d > > AllPaths,
TArray < TArray < int > > & OutAllPathVertices,
TArray < TArray < int > > & OutAllVertexCorrespondence,
bool bClosePaths,
FMeshFaceSelection * EnclosedFaces,
double PtSnapVertexOrEdgeThresholdSq
)
}
}