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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T UE::Geometry::Distance
(
const UE::Math::TVector2< T >& V1, |
VectorTypes.h | ||
T UE::Geometry::Distance
(
const UE::Math::TVector< T >& V1, |
VectorTypes.h |
UE::Geometry::Distance(const UE::Math::TVector2< T > &, const UE::Math::TVector2< T > &)
| Name | UE::Geometry::Distance |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VectorTypes.h |
| Include Path | #include "VectorTypes.h" |
namespace UE
{
namespace Geometry
{
template<typename T>
T UE::Geometry::Distance
(
const UE::Math::TVector2 < T > & V1,
const UE::Math::TVector2 < T > & V2
)
}
}
UE::Geometry::Distance(const UE::Math::TVector< T > &, const UE::Math::TVector< T > &)
| Name | UE::Geometry::Distance |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VectorTypes.h |
| Include Path | #include "VectorTypes.h" |
namespace UE
{
namespace Geometry
{
template<typename T>
T UE::Geometry::Distance
(
const UE::Math::TVector < T > & V1,
const UE::Math::TVector < T > & V2
)
}
}