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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::Geometry::CurveUtil::GetVectorsToPrevNext
(
const TArrayView< const VectorType >& Vertices, |
Get (by reference) vectors pointing toward the given vertex index, from its surrounding vertices If bLoop is false and the Prev or Next vertex would be out of bounds, a zero vector is used instead | Curve/CurveUtil.h | |
void UE::Geometry::CurveUtil::GetVectorsToPrevNext
(
const TArrayView< const VectorType >& Vertices, |
Get (by reference) vectors pointing toward the given vertex index, from its surrounding vertices If bLoop is false and the Prev or Next vertex would be out of bounds, a zero vector is used instead | Curve/CurveUtil.h |
UE::Geometry::CurveUtil::GetVectorsToPrevNext(const TArrayView< const VectorType > &, int32, VectorType &, VectorType &, bool)
Description
Get (by reference) vectors pointing toward the given vertex index, from its surrounding vertices If bLoop is false and the Prev or Next vertex would be out of bounds, a zero vector is used instead
| Name | UE::Geometry::CurveUtil::GetVectorsToPrevNext |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Curve/CurveUtil.h |
| Include Path | #include "Curve/CurveUtil.h" |
namespace UE
{
namespace Geometry
{
namespace CurveUtil
{
template<typename RealType, typename VectorType, bool bLoop>
void UE::Geometry::CurveUtil::GetVectorsToPrevNext
(
const TArrayView < const VectorType > & Vertices,
int32 VertexIndex,
VectorType & OutToPrev,
VectorType & OutToNext,
bool bNormalize
)
}
}
}
UE::Geometry::CurveUtil::GetVectorsToPrevNext(const TArrayView< const VectorType > &, int32, VectorType &, VectorType &, bool, bool)
Description
Get (by reference) vectors pointing toward the given vertex index, from its surrounding vertices If bLoop is false and the Prev or Next vertex would be out of bounds, a zero vector is used instead
| Name | UE::Geometry::CurveUtil::GetVectorsToPrevNext |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Curve/CurveUtil.h |
| Include Path | #include "Curve/CurveUtil.h" |
namespace UE
{
namespace Geometry
{
namespace CurveUtil
{
template<typename RealType, typename VectorType>
void UE::Geometry::CurveUtil::GetVectorsToPrevNext
(
const TArrayView < const VectorType > & Vertices,
int32 VertexIndex,
VectorType & OutToPrev,
VectorType & OutToNext,
bool bNormalize,
bool bLoop
)
}
}
}