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API > API/Runtime > API/Runtime/GeometryCore
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/QuadricError.h |
| Include | #include "QuadricError.h" |
namespace UE
{
namespace Geometry
{
template<typename RealType>
TQuadricError < RealType > UE::Geometry::CreateSeamQuadric
(
const TVector < RealType > & p0,
const TVector < RealType > & p1,
const TVector < RealType > & AdjFaceNormal
)
}
}
Remarks
A "Seam Quadric" is a quadric defined with respect to the plane passing through the edge p1-p0, but perpendicular to the adjacent face. On return the quadric has been weighted by the length of the (p1-p0).