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API > API/Runtime > API/Runtime/GeometryCore
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/EdgeLoop.h |
| Include | #include "EdgeLoop.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/EdgeLoop.cpp |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::ConvertTriOrderedEdgeLoopToLoop
(
const FDynamicMesh3 & Mesh,
const TArray < FMeshTriOrderedEdgeID > & TriOrderedEdgesLoopOut,
TArray < int32 > & VertexLoop,
TArray < int32 > * EdgeLoop
)
}
}
Remarks
Recover the current Vertex and Edge loops given an encoded loop of FMeshTriOrderedEdgeID. See FMeshTriOrderedEdgeID for details on this encoding, this function basically reverses ConvertLoopToTriOrderedEdgeLoop() for the current mesh topology