Navigation
API > API/Runtime > API/Runtime/GeometryCore
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T UE::Geometry::AngleR
(
const UE::Math::TVector2< T >& V1, |
Angle in Radians. | VectorTypes.h | |
T UE::Geometry::AngleR
(
const UE::Math::TVector< T >& V1, |
Computes the Angle between V1 and V2, assuming they are already normalized | VectorTypes.h |
UE::Geometry::AngleR(const UE::Math::TVector2< T > &, const UE::Math::TVector2< T > &)
Description
Angle in Radians.
| Name | UE::Geometry::AngleR |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VectorTypes.h |
| Include Path | #include "VectorTypes.h" |
namespace UE
{
namespace Geometry
{
template<typename T>
T UE::Geometry::AngleR
(
const UE::Math::TVector2 < T > & V1,
const UE::Math::TVector2 < T > & V2
)
}
}
UE::Geometry::AngleR(const UE::Math::TVector< T > &, const UE::Math::TVector< T > &)
Description
Computes the Angle between V1 and V2, assuming they are already normalized
| Name | UE::Geometry::AngleR |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VectorTypes.h |
| Include Path | #include "VectorTypes.h" |
namespace UE
{
namespace Geometry
{
template<typename T>
T UE::Geometry::AngleR
(
const UE::Math::TVector < T > & V1,
const UE::Math::TVector < T > & V2
)
}
}
the (positive) angle between V1 and V2 in radians