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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TWatertightRay3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Intersection/IntrRay3Triangle3.h | |||
TWatertightRay3
(
const TRay< Real >& InRay |
Intersection/IntrRay3Triangle3.h | ||
TWatertightRay3
(
const TVector< Real >& InOrigin, |
Intersection/IntrRay3Triangle3.h |
TWatertightRay3()
| Name | TWatertightRay3 |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Intersection/IntrRay3Triangle3.h |
| Include Path | #include "Intersection/IntrRay3Triangle3.h" |
TWatertightRay3()
TWatertightRay3(const TRay< Real > &)
| Name | TWatertightRay3 |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Intersection/IntrRay3Triangle3.h |
| Include Path | #include "Intersection/IntrRay3Triangle3.h" |
TWatertightRay3
(
const TRay < Real > & InRay
)
TWatertightRay3(const TVector< Real > &, const TVector< Real > &)
| Name | TWatertightRay3 |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Intersection/IntrRay3Triangle3.h |
| Include Path | #include "Intersection/IntrRay3Triangle3.h" |
TWatertightRay3
(
const TVector < Real > & InOrigin,
const TVector < Real > & InDirection
)