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Structure-of-Array (SoA) storage for a list of 3-vectors
| Name | TVector3Arrays |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Util/ElementLinearization.h |
| Include Path | #include "Util/ElementLinearization.h" |
Syntax
template<typename RealType>
class TVector3Arrays
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Util/ElementLinearization.h | |||
TVector3Arrays
(
int32 Size |
Util/ElementLinearization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool bHasSize
(
int32 Size |
Test that all the arrays have the same given size. | Util/ElementLinearization.h | |
TVector< RealType > Get
(
int32 i |
Util/ElementLinearization.h | ||
int32 Num() |
Util/ElementLinearization.h | ||
void Set
(
int32 i, |
Util/ElementLinearization.h | ||
void SetX
(
int32 i, |
Util/ElementLinearization.h | ||
void SetXYZ
(
int32 i, |
Util/ElementLinearization.h | ||
void SetY
(
int32 i, |
Util/ElementLinearization.h | ||
void SetZ
(
int32 i, |
Util/ElementLinearization.h | ||
void SetZero
(
int32 NumElements |
Util/ElementLinearization.h | ||
RealType X
(
int32 i |
Util/ElementLinearization.h | ||
RealType Y
(
int32 i |
Util/ElementLinearization.h | ||
RealType Z
(
int32 i |
Util/ElementLinearization.h |