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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TTriangle2
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsInsideOrOn
(
const TVector2< RealType >& QueryPoint, |
TriangleTypes.h | ||
static bool IsInsideOrOn
(
const TVector2< RealType >& A, |
TriangleTypes.h |
IsInsideOrOn(const TVector2< RealType > &, RealType)
| Name | IsInsideOrOn |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/TriangleTypes.h |
| Include Path | #include "TriangleTypes.h" |
bool IsInsideOrOn
(
const TVector2 < RealType > & QueryPoint,
RealType Tolerance
) const
true if QueryPoint is inside triangle or on edge. Note that this is slower than IsInside because of the need to handle degeneracy and tolerance.
IsInsideOrOn(const TVector2< RealType > &, const TVector2< RealType > &, const TVector2< RealType > &, const TVector2< RealType > &, RealType)
| Name | IsInsideOrOn |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/TriangleTypes.h |
| Include Path | #include "TriangleTypes.h" |
static bool IsInsideOrOn
(
const TVector2 < RealType > & A,
const TVector2 < RealType > & B,
const TVector2 < RealType > & C,
const TVector2 < RealType > & QueryPoint,
RealType Tolerance
)
true if QueryPoint is inside triangle or on edge. Note that this is slower than IsInside because of the need to handle degeneracy and tolerance.