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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TTransformSequence3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Append
(
const TTransformSRT3< RealType >& Transform |
Add Transform to the end of the sequence, ie Seq(P) becomes NewTransform * Seq(P) | TransformSequence.h | |
void Append
(
const FTransform& Transform |
Add Transform to the end of the sequence, ie Seq(P) becomes NewTransform * Seq(P) | TransformSequence.h | |
void Append
(
const TTransformSequence3< RealType >& SequenceToAppend |
Add all transforms in given sequence to the end of this sequence, ie Seq(P) becomes SequenceToAppend * Seq(P) | TransformSequence.h |
Append(const TTransformSRT3< RealType > &)
Description
Add Transform to the end of the sequence, ie Seq(P) becomes NewTransform * Seq(P)
| Name | Append |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/TransformSequence.h |
| Include Path | #include "TransformSequence.h" |
void Append
(
const TTransformSRT3 < RealType > & Transform
)
Append(const FTransform &)
Description
Add Transform to the end of the sequence, ie Seq(P) becomes NewTransform * Seq(P)
| Name | Append |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/TransformSequence.h |
| Include Path | #include "TransformSequence.h" |
void Append
(
const FTransform & Transform
)
Append(const TTransformSequence3< RealType > &)
Description
Add all transforms in given sequence to the end of this sequence, ie Seq(P) becomes SequenceToAppend * Seq(P)
| Name | Append |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/TransformSequence.h |
| Include Path | #include "TransformSequence.h" |
void Append
(
const TTransformSequence3 < RealType > & SequenceToAppend
)