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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TSweepingMeshSDF
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static float PointTriangleDistance
(
const FVector3f& x0, |
Find distance x0 is from triangle x1-x2-x3 | Implicit/SweepingMeshSDF.h | |
static double PointTriangleDistance
(
const FVector3d& x0, |
Find distance x0 is from triangle x1-x2-x3 | Implicit/SweepingMeshSDF.h |
PointTriangleDistance(const FVector3f &, const FVector3f &, const FVector3f &, const FVector3f &)
Description
Find distance x0 is from triangle x1-x2-x3
| Name | PointTriangleDistance |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Implicit/SweepingMeshSDF.h |
| Include Path | #include "Implicit/SweepingMeshSDF.h" |
static float PointTriangleDistance
(
const FVector3f & x0,
const FVector3f & x1,
const FVector3f & x2,
const FVector3f & x3
)
PointTriangleDistance(const FVector3d &, const FVector3d &, const FVector3d &, const FVector3d &)
Description
Find distance x0 is from triangle x1-x2-x3
| Name | PointTriangleDistance |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Implicit/SweepingMeshSDF.h |
| Include Path | #include "Implicit/SweepingMeshSDF.h" |
static double PointTriangleDistance
(
const FVector3d & x0,
const FVector3d & x1,
const FVector3d & x2,
const FVector3d & x3
)