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TSpatialPhotoSet is a set of TSpatialPhotos. The ComputeSample() function can be used to determine the value "seen" by the photo set at a given 3D position/normal, if possible.
| Name | TSpatialPhotoSet |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Image/SpatialPhotoSet.h |
| Include Path | #include "Image/SpatialPhotoSet.h" |
Syntax
template<typename PixelType, typename RealType>
class TSpatialPhotoSet
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
TSpatialPhoto< PixelType >&& Photo |
Add a photo to the photo set via move operation | Image/SpatialPhotoSet.h | |
PixelType ComputeSample
(
const int& PhotoIndex, |
Image/SpatialPhotoSet.h | ||
PixelType ComputeSample
(
const FVector3d& Position, |
Estimate a pixel value at the given 3D Position/Normal using the PhotoSet. | Image/SpatialPhotoSet.h | |
bool ComputeSampleLocation
(
const FVector3d& Position, |
Image/SpatialPhotoSet.h | ||
PixelType ComputeSampleNearest
(
const int& PhotoIndex, |
Image/SpatialPhotoSet.h | ||
void Empty() |
Image/SpatialPhotoSet.h | ||
const TSpatialPhoto< PixelType > & Get
(
int32 Index |
Image/SpatialPhotoSet.h | ||
int32 Num() |
Image/SpatialPhotoSet.h |