Navigation
API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TSparseNarrowBandMeshSDF
Sparse grid that stores array of TriIDs each blocks.
| Name | FTriIDBlockGrid |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Implicit/SparseNarrowBandMeshSDF.h |
| Include Path | #include "Implicit/SparseNarrowBandMeshSDF.h" |
Syntax
struct FTriIDBlockGrid : public UE::Geometry::TBlockedGrid3Layout< FBlockedGrid3f::BlockSize >
Inheritance Hierarchy
- TBlockedGrid3Layout → TSparseNarrowBandMeshSDF::FTriIDBlockGrid
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTriIDBlockGrid
(
const FScatterCounter& TriCounter, |
Implicit/SparseNarrowBandMeshSDF.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MyLayout | TBlockedGrid3Layout< FBlockedGrid3f::BlockSize > | Implicit/SparseNarrowBandMeshSDF.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PerBlockNum | TArray< std::atomic< int > > | Implicit/SparseNarrowBandMeshSDF.h | ||
| TrisInBlock | TArray< TArray< int32 > > | Implicit/SparseNarrowBandMeshSDF.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddTriID
(
const int32& BlockIndex, |
Implicit/SparseNarrowBandMeshSDF.h | ||
TArray< int32 > GetOccupiedBlockIDs() |
Implicit/SparseNarrowBandMeshSDF.h |