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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TSparseGrid3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get the grid element at this index | Spatial/SparseGrid3.h | ||
| Get the grid element at this index, and optionally allocate it if it doesn't exist | Spatial/SparseGrid3.h |
Get(const FVector3i &)
Description
Get the grid element at this index
| Name | Get |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/SparseGrid3.h |
| Include Path | #include "Spatial/SparseGrid3.h" |
const ElemType * Get
(
const FVector3i & Index
) const
pointer to ElemType instance, or nullptr if element doesn't exist
Parameters
| Name | Remarks |
|---|---|
| Index | integer grid index |
Get(const FVector3i &, bool)
Description
Get the grid element at this index, and optionally allocate it if it doesn't exist
| Name | Get |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/SparseGrid3.h |
| Include Path | #include "Spatial/SparseGrid3.h" |
ElemType * Get
(
const FVector3i & Index,
bool bAllocateIfMissing
)
pointer to ElemType instance, or nullptr if element doesn't exist
Parameters
| Name | Remarks |
|---|---|
| Index | integer grid index |
| bAllocateIfMissing | if the element at this index is null, allocate a new one |