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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TOrientedBox3
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/OrientedBoxTypes.h |
| Include | #include "OrientedBoxTypes.h" |
template<typename PointFuncType>
void EnumerateCorners
&40;
PointFuncType CornerPointFunc
&41; const
Remarks
Call CornerPointFunc(FVector3) for each of the 8 box corners. Order is the same as GetCorner(X). This is more efficient than calling GetCorner(X) because the Rotation matrix is only computed once.