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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TMeshAABBTree3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int find_any_intersection
(
int iBox, |
Spatial/MeshAABBTree3.h | ||
bool find_any_intersection
(
int iBox, |
Spatial/MeshAABBTree3.h |
find_any_intersection(int, const FTriangle3d &, const FAxisAlignedBox3d &, TFunctionRef< bool(const FTriangle3d &A, const FTriangle3d &B)>, const FQueryOptions &)
| Name | find_any_intersection |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/MeshAABBTree3.h |
| Include Path | #include "Spatial/MeshAABBTree3.h" |
int find_any_intersection
(
int iBox,
const FTriangle3d & Triangle,
const FAxisAlignedBox3d & triBounds,
TFunctionRef < bool, const FTriangle3d &B )> TriangleIntersectionTest,
const FQueryOptions & Options
) const
find_any_intersection(int, const TMeshAABBTree3 &, const TFunction< FVector3d(const FVector3d &)> &, int, int, TFunctionRef< bool(const FTriangle3d &A, const FTriangle3d &B)>, const FQueryOptions &, const FQueryOptions &)
| Name | find_any_intersection |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/MeshAABBTree3.h |
| Include Path | #include "Spatial/MeshAABBTree3.h" |
bool find_any_intersection
(
int iBox,
const TMeshAABBTree3 & OtherTree,
const TFunction < FVector3d> & TransformF,
int oBox,
int depth,
TFunctionRef < bool, const FTriangle3d &B )> TriangleIntersectionTest,
const FQueryOptions & Options,
const FQueryOptions & OtherTreeOptions
) const