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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TMeshAABBTree3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool TestAnyHitTriangle
(
const FRay3d& Ray, |
Spatial/MeshAABBTree3.h | ||
bool TestAnyHitTriangle
(
int IBox, |
Spatial/MeshAABBTree3.h |
TestAnyHitTriangle(const FRay3d &, const FQueryOptions &)
| Name | TestAnyHitTriangle |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/MeshAABBTree3.h |
| Include Path | #include "Spatial/MeshAABBTree3.h" |
virtual bool TestAnyHitTriangle
(
const FRay3d & Ray,
const FQueryOptions & Options
) const
true if ray hits the mesh at some point (doesn't necessarily find the nearest hit).
TestAnyHitTriangle(int, const FRay3d &, int32 &, double, const FQueryOptions &)
| Name | TestAnyHitTriangle |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/MeshAABBTree3.h |
| Include Path | #include "Spatial/MeshAABBTree3.h" |
bool TestAnyHitTriangle
(
int IBox,
const FRay3d & Ray,
int32 & HitTIDOut,
double MaxDistance,
const FQueryOptions & Options
) const