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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TMeshAABBTree3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildTopDown
(
bool bSorted |
Spatial/MeshAABBTree3.h | ||
void BuildTopDown
(
bool bSorted, |
Spatial/MeshAABBTree3.h | ||
void BuildTopDown
(
TArray< int >& Triangles, |
Spatial/MeshAABBTree3.h |
BuildTopDown(bool)
| Name | BuildTopDown |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/MeshAABBTree3.h |
| Include Path | #include "Spatial/MeshAABBTree3.h" |
void BuildTopDown
(
bool bSorted
)
BuildTopDown(bool, TriIndexEnumerable, int32)
| Name | BuildTopDown |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/MeshAABBTree3.h |
| Include Path | #include "Spatial/MeshAABBTree3.h" |
template<typename TriIndexEnumerable>
void BuildTopDown
(
bool bSorted,
TriIndexEnumerable TriangleList,
int32 NumTriangles
)
BuildTopDown(TArray< int > &, TArray< FVector3d > &, int32)
| Name | BuildTopDown |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/MeshAABBTree3.h |
| Include Path | #include "Spatial/MeshAABBTree3.h" |
void BuildTopDown
(
TArray < int > & Triangles,
TArray < FVector3d > & Centers,
int32 NumTriangles
)