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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TIntrTriangle2AxisAlignedBox2
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Output TODO: Unlike other TIntrPrim2Prim2 classes, this only computes the Boolean yes/no Test() But in the future we should add the option to Compute() the intersection polygon as well (e.g. refer to IntrTriangle2Triangle.h) | Intersection/IntrTriangle2AxisAlignedBox2.h | ||
TIntrTriangle2AxisAlignedBox2
(
TTriangle2< Real > Triangle, |
Intersection/IntrTriangle2AxisAlignedBox2.h |
TIntrTriangle2AxisAlignedBox2()
Description
Output TODO: Unlike other TIntrPrim2Prim2 classes, this only computes the Boolean yes/no Test() But in the future we should add the option to Compute() the intersection polygon as well (e.g. refer to IntrTriangle2Triangle.h)
| Name | TIntrTriangle2AxisAlignedBox2 |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Intersection/IntrTriangle2AxisAlignedBox2.h |
| Include Path | #include "Intersection/IntrTriangle2AxisAlignedBox2.h" |
TIntrTriangle2AxisAlignedBox2()
TIntrTriangle2AxisAlignedBox2(TTriangle2< Real >, TAxisAlignedBox2< Real >, bool)
| Name | TIntrTriangle2AxisAlignedBox2 |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Intersection/IntrTriangle2AxisAlignedBox2.h |
| Include Path | #include "Intersection/IntrTriangle2AxisAlignedBox2.h" |
TIntrTriangle2AxisAlignedBox2
(
TTriangle2 < Real > Triangle,
TAxisAlignedBox2 < Real > Box,
bool bTriangleIsOriented
)