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Compute intersection between 3D ray and 3D oriented box
| Name | TIntrRay3OrientedBox3 |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Intersection/IntrRay3OrientedBox3.h |
| Include Path | #include "Intersection/IntrRay3OrientedBox3.h" |
Syntax
template<typename RealType>
class TIntrRay3OrientedBox3
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool FindIntersection
(
const TRay< RealType >& Ray, |
Find intersection of ray with oriented box | Intersection/IntrRay3OrientedBox3.h |