Navigation
API > API/Runtime > API/Runtime/GeometryCore
Compute intersection between 3D ray and 3D axis-aligned box
| Name | TIntrRay3AxisAlignedBox3 |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Intersection/IntrRay3AxisAlignedBox3.h |
| Include Path | #include "Intersection/IntrRay3AxisAlignedBox3.h" |
Syntax
template<typename RealType>
class TIntrRay3AxisAlignedBox3
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool Clip
(
RealType denom, |
Intersection/IntrRay3AxisAlignedBox3.h | ||
static bool DoClipping
(
RealType& t0, |
Intersection/IntrRay3AxisAlignedBox3.h | ||
static bool FindIntersection
(
const TRay< RealType >& Ray, |
Find intersection of ray with AABB and returns ray T-value of intersection point (or TNumericLimits::Max() on miss) | Intersection/IntrRay3AxisAlignedBox3.h | |
static bool FindIntersection
(
const TVector< RealType >& Origin, |
Find intersection of ray with AABB and returns ray T-value of intersection point (or TNumericLimits::Max() on miss) | Intersection/IntrRay3AxisAlignedBox3.h | |
static bool TestIntersection
(
const TRay< RealType >& Ray, |
Test if ray intersects box | Intersection/IntrRay3AxisAlignedBox3.h |