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FIndexedWeightMap stores an array of values, the intention is that these are "weights" on indices, for example per-vertex weights.
| Name | TIndexedWeightMap |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/WeightMapTypes.h |
| Include Path | #include "WeightMapTypes.h" |
Syntax
template<typename RealType>
class TIndexedWeightMap
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultValue | RealType | WeightMapTypes.h | ||
| Values | TArray< RealType > | WeightMapTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RealType GetInterpValue
(
const FIndex3i& Indices, |
WeightMapTypes.h | ||
RealType GetInterpValueUnsafe
(
const FIndex3i& Indices, |
WeightMapTypes.h | ||
RealType GetValue
(
int32 Index |
WeightMapTypes.h | ||
RealType GetValueUnsafe
(
int32 Index |
WeightMapTypes.h | ||
void InvertWeightMap
(
TInterval1< RealType > Range |
WeightMapTypes.h | ||
int32 Num() |
WeightMapTypes.h | ||
void SetNum
(
int32 NewNum |
WeightMapTypes.h |