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TIndexMap stores mappings between indices, which are assumed to be an integer type. Both forward and backward mapping are stored
| Name | TIndexMap |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/GeometryTypes.h |
| Include Path | #include "GeometryTypes.h" |
Syntax
template<typename IntType>
struct TIndexMap
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TIndexMap() |
GeometryTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
IntType FromID, |
Add mapping from one index to another | GeometryTypes.h | |
bool ContainsFrom
(
IntType FromID |
GeometryTypes.h | ||
bool ContainsTo
(
IntType ToID |
GeometryTypes.h | ||
const IntType * FindFrom
(
IntType ToID |
GeometryTypes.h | ||
const IntType * FindTo
(
IntType FromID |
GeometryTypes.h | ||
TMap< IntType, IntType > & GetForwardMap () |
GeometryTypes.h | ||
const TMap< IntType, IntType > & GetForwardMap () |
GeometryTypes.h | ||
IntType GetFrom
(
IntType ToID |
GeometryTypes.h | ||
TMap< IntType, IntType > & GetReverseMap () |
GeometryTypes.h | ||
const TMap< IntType, IntType > & GetReverseMap () |
GeometryTypes.h | ||
IntType GetTo
(
IntType FromID |
GeometryTypes.h | ||
void Reserve
(
int NumElements |
GeometryTypes.h | ||
void Reset() |
GeometryTypes.h | ||
IntType UnmappedID() |
GeometryTypes.h |