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A hemisphere point set generated using a Fibonacci lattice where the i'th point of an N point set can be computed directly.
Z is "up" in the hemisphere.
| Name | THemisphericalFibonacci |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Sampling/SphericalFibonacci.h |
| Include Path | #include "Sampling/SphericalFibonacci.h" |
Syntax
template<typename RealType>
class THemisphericalFibonacci
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
THemisphericalFibonacci
(
int32 NumPoints, |
Sampling/SphericalFibonacci.h |
Enums
Public
| Name | Remarks |
|---|---|
| EDistribution |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Distribution | EDistribution | Sampling/SphericalFibonacci.h | ||
| N | int32 | Sampling/SphericalFibonacci.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 Num() |
Sampling/SphericalFibonacci.h | ||
TVector< RealType > Point
(
int32 Index |
Sampling/SphericalFibonacci.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TVector< RealType > operator[]
(
int32 Index |
Sampling/SphericalFibonacci.h |