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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TFrame3
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/FrameTypes.h |
| Include | #include "FrameTypes.h" |
TVector2< RealType > ToPlaneUV
&40;
const TVector< RealType > & Pos,
int PlaneNormalAxis
&41; const
Remarks
Project 3D point into plane and convert to UV coordinates in that plane 2D coordinates in UV plane, relative to origin
Parameters
| Name | Description |
|---|---|
| Pos | 3D position |
| PlaneNormalAxis | which plane to project onto, identified by perpendicular normal. Default is 2, ie normal is Z, plane is (X,Y) |