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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TFrame3
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/FrameTypes.h |
| Include | #include "FrameTypes.h" |
void GetAxes
&40;
TVector< RealType > & X,
TVector< RealType > & Y,
TVector< RealType > & Z
&41; const
X/Y/Z axes of frame. This is more efficient than calculating each axis separately.