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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TFastWindingTree
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
double FastWindingNumber
(
const FVector3d& P |
Fast approximation of winding number using far-field approximations. | Spatial/FastWinding.h | |
double FastWindingNumber
(
const FVector3d& P |
Const version does not auto-build on query | Spatial/FastWinding.h |
FastWindingNumber(const FVector3d &)
Description
Fast approximation of winding number using far-field approximations. On a closed mesh the winding number will be 1 or more inside (depending on number of "winds"). Outside a closed mesh the winding number will be zero. On an open mesh, the above holds near the mesh but in the "hole" areas the value will smoothly blend from 1 to 0 over a band of width dependent on the hole extent
| Name | FastWindingNumber |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/FastWinding.h |
| Include Path | #include "Spatial/FastWinding.h" |
double FastWindingNumber
(
const FVector3d & P
)
FastWindingNumber(const FVector3d &)
Description
Const version does not auto-build on query
| Name | FastWindingNumber |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/FastWinding.h |
| Include Path | #include "Spatial/FastWinding.h" |
double FastWindingNumber
(
const FVector3d & P
) const