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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TDynamicVertexSkinWeightsAttribu-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetValue
(
int VertexID, |
Set the element at a given index | DynamicMesh/DynamicVertexSkinWeightsAttribute.h | |
void SetValue
(
int VertexID, |
Set the element at a given index | DynamicMesh/DynamicVertexSkinWeightsAttribute.h | |
| Set the element at a given index | DynamicMesh/DynamicVertexSkinWeightsAttribute.h |
SetValue(int, const FBoneWeights &)
Description
Set the element at a given index
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicVertexSkinWeightsAttribute.h |
| Include Path | #include "DynamicMesh/DynamicVertexSkinWeightsAttribute.h" |
void SetValue
(
int VertexID,
const FBoneWeights & Data
)
SetValue(int, const UE::AnimationCore::TBoneWeights< ContainerAdapter > &)
Description
Set the element at a given index
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicVertexSkinWeightsAttribute.h |
| Include Path | #include "DynamicMesh/DynamicVertexSkinWeightsAttribute.h" |
template<typename ContainerAdapter>
void SetValue
(
int VertexID,
const UE::AnimationCore::TBoneWeights< ContainerAdapter > & Data
)
SetValue(int, const TArray< BoneIndexType > &, const TArray< BoneFloatWeightType > &, int32)
Description
Set the element at a given index
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicVertexSkinWeightsAttribute.h |
| Include Path | #include "DynamicMesh/DynamicVertexSkinWeightsAttribute.h" |
template<typename BoneIndexType, typename BoneFloatWeightType>
void SetValue
(
int VertexID,
const TArray < BoneIndexType > & InBones,
const TArray < BoneFloatWeightType > & InWeights,
int32 InNumEntries
)