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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TDynamicVertexSkinWeightsAttribu-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetValue
(
int VertexID, |
Get the element at a given index | DynamicMesh/DynamicVertexSkinWeightsAttribute.h | |
void GetValue
(
int VertexID, |
Get the element at a given index | DynamicMesh/DynamicVertexSkinWeightsAttribute.h | |
| Get the element at a given index via a pair of bone index and weight arrays. | DynamicMesh/DynamicVertexSkinWeightsAttribute.h |
GetValue(int, FBoneWeights &)
Description
Get the element at a given index
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicVertexSkinWeightsAttribute.h |
| Include Path | #include "DynamicMesh/DynamicVertexSkinWeightsAttribute.h" |
void GetValue
(
int VertexID,
FBoneWeights & Data
) const
GetValue(int, AsType &)
Description
Get the element at a given index
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicVertexSkinWeightsAttribute.h |
| Include Path | #include "DynamicMesh/DynamicVertexSkinWeightsAttribute.h" |
template<typename AsType>
void GetValue
(
int VertexID,
AsType & Data
) const
GetValue(int, TArray< BoneIndexType > &, TArray< BoneFloatWeightType > &)
Description
Get the element at a given index via a pair of bone index and weight arrays. The number of influences is equal to the array size.
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicVertexSkinWeightsAttribute.h |
| Include Path | #include "DynamicMesh/DynamicVertexSkinWeightsAttribute.h" |
template<typename BoneIndexType, typename BoneFloatWeightType>
void GetValue
(
int VertexID,
TArray < BoneIndexType > & OutBones,
TArray < BoneFloatWeightType > & OutWeights
) const