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API > API/Runtime > API/Runtime/GeometryCore
| Name | TDynamicVertexAttributeChange |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicVertexAttribute.h |
| Include Path | #include "DynamicMesh/DynamicVertexAttribute.h" |
Syntax
template<typename AttribValueType, int AttribDimension, typename ParentType>
class TDynamicVertexAttributeChange : public UE::Geometry::TDynamicAttributeChangeBase< ParentType >
Inheritance Hierarchy
- TDynamicAttributeChangeBase → TDynamicVertexAttributeChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TDynamicVertexAttributeChange() |
DynamicMesh/DynamicVertexAttribute.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~TDynamicVertexAttributeChange() |
DynamicMesh/DynamicVertexAttribute.h |
Structs
| Name | Remarks |
|---|---|
| FChangeVertexAttribute |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NewVertexAttributes | TArray< FChangeVertexAttribute > | DynamicMesh/DynamicVertexAttribute.h | ||
| OldVertexAttributes | TArray< FChangeVertexAttribute > | DynamicMesh/DynamicVertexAttribute.h |
Functions
Public
Overridden from TDynamicAttributeChangeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Apply
(
TDynamicAttributeBase< ParentType >* Attribute, |
DynamicMesh/DynamicVertexAttribute.h | ||
virtual void SaveInitialVertex
(
const TDynamicAttributeBase< ParentType >* Attribute, |
DynamicMesh/DynamicVertexAttribute.h | ||
virtual void StoreAllFinalVertices
(
const TDynamicAttributeBase< ParentType >* Attribute, |
DynamicMesh/DynamicVertexAttribute.h |