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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TDynamicMeshOverlay
Description
Determines whether the base-mesh vertex has "bowtie" topology in the Overlay. Bowtie topology means that one or more elements at the vertex are shared across disconnected UV-components.
| Name | IsBowtieInOverlay |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshOverlay.h |
| Include Path | #include "DynamicMesh/DynamicMeshOverlay.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMeshOverlay.cpp |
bool IsBowtieInOverlay
(
int32 VertexID
) const
true if the base-mesh vertex has "bowtie" topology in the overlay