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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TDynamicBoneAttributeBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Create an empty attribute. | DynamicMesh/DynamicBoneAttribute.h | ||
TDynamicBoneAttributeBase
(
ParentType* ParentIn, |
Create an attribute for the given parent and set the number of unintialized values. | DynamicMesh/DynamicBoneAttribute.h | |
TDynamicBoneAttributeBase
(
ParentType* ParentIn, |
Create an attribute for the given parent and number of bones and set all values to the InitialValue. | DynamicMesh/DynamicBoneAttribute.h |
TDynamicBoneAttributeBase()
Description
Create an empty attribute.
| Name | TDynamicBoneAttributeBase |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicBoneAttribute.h |
| Include Path | #include "DynamicMesh/DynamicBoneAttribute.h" |
TDynamicBoneAttributeBase()
TDynamicBoneAttributeBase(ParentType *, const int)
Description
Create an attribute for the given parent and set the number of unintialized values.
| Name | TDynamicBoneAttributeBase |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicBoneAttribute.h |
| Include Path | #include "DynamicMesh/DynamicBoneAttribute.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicBoneAttribute.cpp |
TDynamicBoneAttributeBase
(
ParentType * ParentIn,
const int InNumBones
)
TDynamicBoneAttributeBase(ParentType *, const int, const AttribValueType &)
Description
Create an attribute for the given parent and number of bones and set all values to the InitialValue.
| Name | TDynamicBoneAttributeBase |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicBoneAttribute.h |
| Include Path | #include "DynamicMesh/DynamicBoneAttribute.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicBoneAttribute.cpp |
TDynamicBoneAttributeBase
(
ParentType * ParentIn,
const int InNumBones,
const AttribValueType & InitialValue
)