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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TDynamicBoneAttributeBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsSameAs
(
const TDynamicBoneAttributeBase< ParentType, AttribValueType >& Other |
Assumes that the AttribValueType support equality operator. | DynamicMesh/DynamicBoneAttribute.h | |
bool IsSameAs
(
const TDynamicBoneAttributeBase< FDynamicMesh3, FTransform >& Other |
FTransform doesn't support equality operator. | DynamicMesh/DynamicBoneAttribute.h |
IsSameAs(const TDynamicBoneAttributeBase< ParentType, AttribValueType > &)
Description
Assumes that the AttribValueType support equality operator. If not, create a template specialization.
| Name | IsSameAs |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicBoneAttribute.h |
| Include Path | #include "DynamicMesh/DynamicBoneAttribute.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicBoneAttribute.cpp |
virtual bool IsSameAs
(
const TDynamicBoneAttributeBase < ParentType, AttribValueType > & Other
) const
true, if this attribute is the same as the Other.
IsSameAs(const TDynamicBoneAttributeBase< FDynamicMesh3, FTransform > &)
Description
FTransform doesn't support equality operator.
| Name | IsSameAs |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicBoneAttribute.h |
| Include Path | #include "DynamicMesh/DynamicBoneAttribute.h" |
bool IsSameAs
(
const TDynamicBoneAttributeBase < FDynamicMesh3 , FTransform > & Other
) const