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Compute unsigned distance between 3D segment and 3D triangle
| Name | TDistTriangle3Triangle3 |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Distance/DistTriangle3Triangle3.h |
| Include Path | #include "Distance/DistTriangle3Triangle3.h" |
Syntax
template<typename Real>
class TDistTriangle3Triangle3
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Distance/DistTriangle3Triangle3.h | |||
TDistTriangle3Triangle3
(
const TTriangle3< Real >& TriangleA, |
Distance/DistTriangle3Triangle3.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DistanceSquared | Real | Output. | Distance/DistTriangle3Triangle3.h | |
| TriangleBaryCoords | TVector< Real > | Distance/DistTriangle3Triangle3.h | ||
| TriangleClosest | TVector< Real > | Distance/DistTriangle3Triangle3.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Triangle | TTriangle3< Real > | Input triangles; must be set via SetTriangle to clear cached result. | Distance/DistTriangle3Triangle3.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Real ComputeResult() |
Distance/DistTriangle3Triangle3.h | ||
Real Get() |
Distance/DistTriangle3Triangle3.h | ||
Real GetSquared() |
Distance/DistTriangle3Triangle3.h | ||
void SetTriangle
(
int WhichTriangle, |
Distance/DistTriangle3Triangle3.h |