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Compute distance between 3D ray and 3D segment
| Name | TDistRay3Segment3 |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Distance/DistRay3Segment3.h |
| Include Path | #include "Distance/DistRay3Segment3.h" |
Syntax
template<typename Real>
class TDistRay3Segment3
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Distance/DistRay3Segment3.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DistanceSquared | Real | Results. | Distance/DistRay3Segment3.h | |
| Ray | TRay< Real > | Input. | Distance/DistRay3Segment3.h | |
| RayClosestPoint | TVector< Real > | Distance/DistRay3Segment3.h | ||
| RayParameter | Real | Distance/DistRay3Segment3.h | ||
| Segment | TSegment3< Real > | Distance/DistRay3Segment3.h | ||
| SegmentClosestPoint | TVector< Real > | Distance/DistRay3Segment3.h | ||
| SegmentParameter | Real | Distance/DistRay3Segment3.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Real ComputeResult() |
Distance/DistRay3Segment3.h | ||
Real Get() |
Distance/DistRay3Segment3.h | ||
Real GetSquared() |
Distance/DistRay3Segment3.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Distance/DistRay3Segment3.h |