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Compute distance between 3D line and 3D ray
| Name | TDistLine3Ray3 |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Distance/DistLine3Ray3.h |
| Include Path | #include "Distance/DistLine3Ray3.h" |
Syntax
template<typename Real>
class TDistLine3Ray3
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Distance/DistLine3Ray3.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DistanceSquared | Real | Results. | Distance/DistLine3Ray3.h | |
| Line | TLine3< Real > | Input. | Distance/DistLine3Ray3.h | |
| LineClosestPoint | TVector< Real > | Distance/DistLine3Ray3.h | ||
| LineParameter | Real | Distance/DistLine3Ray3.h | ||
| Ray | TRay< Real > | Distance/DistLine3Ray3.h | ||
| RayClosestPoint | TVector< Real > | Distance/DistLine3Ray3.h | ||
| RayParameter | Real | Distance/DistLine3Ray3.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Real ComputeResult() |
Distance/DistLine3Ray3.h | ||
Real Get() |
Distance/DistLine3Ray3.h | ||
Real GetSquared() |
Distance/DistLine3Ray3.h |