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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TCachingMeshSDF
What counts as "inside" the mesh. Crossing count does not use triangle Orientation, so inverted faces are fine, but overlapping shells or self intersections will be filled using even/odd rules (as seen along X axis...) Winding count is basically mesh winding number, handles overlap shells and self-intersections, but inverted shells are 'subtracted', and inverted faces are a disaster. Both modes handle internal cavities, neither handles open sheets.
| Name | EInsideModes |
| Type | enum |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Implicit/CachingMeshSDF.h |
| Include Path | #include "Implicit/CachingMeshSDF.h" |
Syntax
enum EInsideModes
{
CrossingCount = 0,
WindingCount = 1,
}
Values
| Name | Remarks |
|---|---|
| CrossingCount | |
| WindingCount |