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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TBlockedDenseGrid3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetValueThreadSafe
(
const FVector3i& CellIJK, |
Set the grid value at CellIJK, with internal locking, so it is safe to call this from multiple read & write threads | Spatial/BlockedDenseGrid3.h | |
void SetValueThreadSafe
(
int32 I, |
Set the grid value at (I,J,K), with internal locking, so it is safe to call this from multiple read & write threads | Spatial/BlockedDenseGrid3.h |
SetValueThreadSafe(const FVector3i &, ElemType)
Description
Set the grid value at CellIJK, with internal locking, so it is safe to call this from multiple read & write threads
| Name | SetValueThreadSafe |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h |
| Include Path | #include "Spatial/BlockedDenseGrid3.h" |
void SetValueThreadSafe
(
const FVector3i & CellIJK,
ElemType NewValue
)
SetValueThreadSafe(int32, int32, int32, ElemType)
Description
Set the grid value at (I,J,K), with internal locking, so it is safe to call this from multiple read & write threads
| Name | SetValueThreadSafe |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h |
| Include Path | #include "Spatial/BlockedDenseGrid3.h" |
void SetValueThreadSafe
(
int32 I,
int32 J,
int32 K,
ElemType NewValue
)