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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TBlockedDenseGrid3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ElemType GetValueThreadSafe
(
const FVector3i& CellIJK |
Spatial/BlockedDenseGrid3.h | ||
ElemType GetValueThreadSafe
(
int32 I, |
Spatial/BlockedDenseGrid3.h |
GetValueThreadSafe(const FVector3i &)
| Name | GetValueThreadSafe |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h |
| Include Path | #include "Spatial/BlockedDenseGrid3.h" |
ElemType GetValueThreadSafe
(
const FVector3i & CellIJK
)
the grid value at CellIJK, with internal locking, so it is safe to call this from multiple read & write threads
GetValueThreadSafe(int32, int32, int32)
| Name | GetValueThreadSafe |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h |
| Include Path | #include "Spatial/BlockedDenseGrid3.h" |
ElemType GetValueThreadSafe
(
int32 I,
int32 J,
int32 K
)
the grid value at (I,J,K), with internal locking, so it is safe to call this from multiple read & write threads