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Specialize the Block Data Buffer for bools by using a bitarray.
| Name | TBlockData3< bool, BlockSize_ > |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h |
| Include Path | #include "Spatial/BlockedDenseGrid3.h" |
Syntax
template<int32 BlockSize_>
class TBlockData3< bool, BlockSize_ > : public UE::Geometry::TBlockData3Layout< BlockSize_ >
Inheritance Hierarchy
- TBlockData3Layout → TBlockData3< bool, BlockSize_ >
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AllocatorType | TInlineAllocator< DataLayout::ElemCount > | Spatial/BlockedDenseGrid3.h | |
| BitArrayConstIterator | TConstSetBitIterator< AllocatorType > | Spatial/BlockedDenseGrid3.h | |
| BlockDataBitMask | TBitArray< AllocatorType > | Spatial/BlockedDenseGrid3.h | |
| DataLayout | TBlockData3Layout< BlockSize_ > | Spatial/BlockedDenseGrid3.h | |
| ElemType | bool | Spatial/BlockedDenseGrid3.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BitArray | BlockDataBitMask | Spatial/BlockedDenseGrid3.h | ||
| Id | int32 | Spatial/BlockedDenseGrid3.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBitReference At
(
int32 LocalIndex |
Spatial/BlockedDenseGrid3.h | ||
bool At
(
int32 LocalIndex |
Spatial/BlockedDenseGrid3.h | ||
void ModifyValue
(
const int32 Index, |
Spatial/BlockedDenseGrid3.h | ||
void Reset
(
const ElemType& Value |
Spatial/BlockedDenseGrid3.h | ||
TBlockData3
(
const ElemType& Value, |
Spatial/BlockedDenseGrid3.h | ||
void TopologyUnion
(
const TBlockData3< bool, BlockSize_ >& OtherBlockData |
Bit field operations can correspond to topological operations | Spatial/BlockedDenseGrid3.h |