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Block Data Buffer, holds linear array of typed data.
| Name | TBlockData3 |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h |
| Include Path | #include "Spatial/BlockedDenseGrid3.h" |
Syntax
template<typename ElemType_, int32 BlockSize_>
class TBlockData3 : public UE::Geometry::TBlockData3Layout< BlockSize_ >
Inheritance Hierarchy
- TBlockData3Layout → TBlockData3
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TBlockData3 () |
Spatial/BlockedDenseGrid3.h | ||
TBlockData3
(
const ElemType& Value, |
Spatial/BlockedDenseGrid3.h |
Class Specializations
| Name | Remarks |
|---|---|
| TBlockData3< bool, BlockSize_ > | Specialize the Block Data Buffer for bools by using a bitarray. |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DataLayout | TBlockData3Layout< BlockSize_ > | Spatial/BlockedDenseGrid3.h | |
| ElemType | ElemType_ | Spatial/BlockedDenseGrid3.h | |
| LinearDataStorageType | TStaticArray< ElemType, DataLayout::ElemCount > | Spatial/BlockedDenseGrid3.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | LinearDataStorageType | Spatial/BlockedDenseGrid3.h | ||
| Id | int32 | Spatial/BlockedDenseGrid3.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ElemType & At
(
const int32 Index |
Access the data by index into the underlying linear array | Spatial/BlockedDenseGrid3.h | |
ElemType At
(
const int32 Index |
Access the data by index into the underlying linear array | Spatial/BlockedDenseGrid3.h | |
void ModifyValue
(
const int32 Index, |
Spatial/BlockedDenseGrid3.h | ||
void Reset
(
const ElemType& Value |
Initialize all the data elements to the specified value | Spatial/BlockedDenseGrid3.h |