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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TBasicBlockedDenseGrid3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset () |
Discard all allocated blocks but retain grid dimensions. | Spatial/BlockedDenseGrid3.h | |
void Reset
(
int32 DimI, |
Reconfigure the grid to have the target dimensions and default value. | Spatial/BlockedDenseGrid3.h |
Reset()
Description
Discard all allocated blocks but retain grid dimensions. This also resets the block-level default values.
| Name | Reset |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h |
| Include Path | #include "Spatial/BlockedDenseGrid3.h" |
void Reset()
Reset(int32, int32, int32, ElemType)
Description
Reconfigure the grid to have the target dimensions and default value. This clears all the existing grid memory, and resets default values to the specified InitialValue.
| Name | Reset |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h |
| Include Path | #include "Spatial/BlockedDenseGrid3.h" |
void Reset
(
int32 DimI,
int32 DimJ,
int32 DimK,
ElemType InitialValue
)