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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TBasicBlockedDenseGrid3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessValue
(
const FVector3i& CellIJK, |
Call an external lambda with a reference to the grid value at CellIJK. | Spatial/BlockedDenseGrid3.h | |
void ProcessValue
(
int32 I, |
Call an external lambda with a reference to the grid value at (I,J,K). | Spatial/BlockedDenseGrid3.h |
ProcessValue(const FVector3i &, ProcessFunc)
Description
Call an external lambda with a reference to the grid value at CellIJK. Called as Func(ElemType&), so the caller can both read and write the grid cell
Note: if doing pure reads prefer the GetValue() methods because the ProcessValue method will allocate the underlying data block.
| Name | ProcessValue |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h |
| Include Path | #include "Spatial/BlockedDenseGrid3.h" |
template<typename ProcessFunc>
void ProcessValue
(
const FVector3i & CellIJK,
ProcessFunc Func
)
ProcessValue(int32, int32, int32, ProcessFunc)
Description
Call an external lambda with a reference to the grid value at (I,J,K). Called as Func(ElemType&), so the caller can both read and write the grid cell.
Note: if doing pure reads prefer the GetValue() methods because the ProcessValue method will allocate the underlying data block.
| Name | ProcessValue |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h |
| Include Path | #include "Spatial/BlockedDenseGrid3.h" |
template<typename ProcessFunc>
void ProcessValue
(
int32 I,
int32 J,
int32 K,
ProcessFunc Func
)