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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TBasicBlockedDenseGrid3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsBlockAllocated
(
const FBlock3& Block |
Spatial/BlockedDenseGrid3.h | ||
bool IsBlockAllocated
(
const int32 BlockIndex |
Spatial/BlockedDenseGrid3.h |
IsBlockAllocated(const FBlock3 &)
| Name | IsBlockAllocated |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h |
| Include Path | #include "Spatial/BlockedDenseGrid3.h" |
bool IsBlockAllocated
(
const FBlock3 & Block
) const
true if Block has an allocated block data buffer
IsBlockAllocated(const int32)
| Name | IsBlockAllocated |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h |
| Include Path | #include "Spatial/BlockedDenseGrid3.h" |
bool IsBlockAllocated
(
const int32 BlockIndex
) const
true if the specified Block has an allocated block data buffer