Navigation
API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TBasicBlockedDenseGrid3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Spatial/BlockedDenseGrid3.h | |||
ElemType GetValue
(
int32 I, |
Spatial/BlockedDenseGrid3.h |
GetValue(const FVector3i &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h |
| Include Path | #include "Spatial/BlockedDenseGrid3.h" |
ElemType GetValue
(
const FVector3i & CellIJK
) const
the grid value at CellIJK. Note this is safe to call from multiple read threads (but not if simultaneously writing!)
GetValue(int32, int32, int32)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h |
| Include Path | #include "Spatial/BlockedDenseGrid3.h" |
ElemType GetValue
(
int32 I,
int32 J,
int32 K
) const
the grid value at (I,J,K)