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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TAdaptiveTessellator
| Name | FOptions |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Tessellation/AdaptiveTessellator.h |
| Include Path | #include "Tessellation/AdaptiveTessellator.h" |
Syntax
struct FOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCrackFree | bool | Vertices with same positions are considered to be identical and stay at the same position after displacement | Tessellation/AdaptiveTessellator.h | |
| bFinalDisplace | bool | Apply displacement to the tessellated mesh | Tessellation/AdaptiveTessellator.h | |
| bSingleThreaded | bool | Tessellation/AdaptiveTessellator.h | ||
| MaxTriangles | uint32 | Upper bound on the number of triangles of the tessellated mesh | Tessellation/AdaptiveTessellator.h | |
| RefinementMethod | ERefinementMethod | Tessellation/AdaptiveTessellator.h | ||
| SampleRate | RealType | One-dimensional rate (edge-length) at which features are sampled. | Tessellation/AdaptiveTessellator.h | |
| TargetError | RealType | Target error to achieve (with respect to error defined by displacement policy) | Tessellation/AdaptiveTessellator.h |