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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/Spatial > API/Runtime/GeometryCore/Spatial/TMeshAABBTree3
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/Spatial/MeshAABBTree3.h |
| Include | #include "Spatial/MeshAABBTree3.h" |
virtual MeshIntersection::FIntersectionsQueryResult FindAllSelfIntersections
&40;
bool bIgnoreTopoConnected,
const FQueryOptions & Options,
TFunction< bool(FIntrTriangle3Triangle3d &)> IntersectionFn
&41; const
Remarks
Compute self intersections on our mesh. Returns pairs of intersecting triangles, which could intersect in either point or segment Currently does not return coplanar intersections.
Parameters
| Name | Description |
|---|---|
| bIgnoreTopoConnected | Ignore intersections between triangles that share a vertex (if false a lot of triangles that simply share an edge will be counted as self intersecting) |